Prediction: the future of The Seed in 10 steps
Written by A.L.I.C.E for V on 2026-10-02, updated at every scan (norm
NORME.md§7). Each step says where we go, what we automate (small, medium, big) and gives a ready-to- paste prompt to start the working session. Detailed tasks live in the registryagents/backlog.json(make automation-sync→ console, "Automation" section).The common thread: make absolutely everything automatic, until AI agents and MCP servers do, under V's control, the work V and A.L.I.C.E do today.
Where we stand (2026-10-03, night)
Since the evening of 2026-10-02: the arena (wings, rivals, league), 331 achievements, skins, banners,
tags, contribution rewards, English by default, animations, the Android/iOS build configuration and
every closed-beta tool A.L.I.C.E can prepare (make beta-check 11/11). What is left is mostly V's:
domain, server, keystore and test ETH, legal publisher, GitHub Actions billing
(docs/V_ACTIONS.md). Estimates: back about 70 %, front about 55 %, automation about
60 % of the target.
Where we stood (2026-10-02, evening)
- Back: contracts (11, 336 tests, 100 % coverage), the full game API, on-chain marketplace, indexer, on-chain polls and achievements, background jobs: about 50 % of the target.
- Front: 2D Expo game (V1, the market in V2), web tool, console V2 with the 3D chain and wallets: about 30 %.
- Automation:
make all-upand a 2-hour routine (backup, POC, GitHub, fast-forward ofmaster, public showcase, norms scan), a registry with a priority model, an MCP server and two agents (issues, polls); the A.L.I.C.E autopilot exists but is off.
Step 1: clean foundations (done)
One branch, written norms, an automation registry in the database, a public showcase.
- Small: make bootstrap / make all-up (everything in one command), automatic ABI export.
- Small: make public-sync (allowlisted showcase), make automation-sync (registry → database).
- Done when: a new session starts with make all-up and reads everything in NORME.md.
Step 2: the front catches up with the back (in progress)
V2 graphics (design tokens in sdk/, synced to the game and the web), market screens, console
V2 (players, market, wallets in the 3D, tools, agentic tasks).
- Medium: make sdk-sync copies the shared tokens and rules into each client.
- Big: every server feature has its screens (market, POT transfers, automations, dev notes).
- Big: the Village becomes a floating island with a frightening tower (#12); older screens move to
the V2 kit.
- Done when: no player-facing API route is without a screen.
Prompt: "Step 2 of
prompts/PREDICTIONS.md. List the API routes without a screen, build the screens with the SDK's V2 tokens, screenshots indocs/screenshots/, tests, PR."
Step 3: the project maintains itself (in progress)
- Done:
make security-scan,make test-stats, contribution POC computed from commits, a background task settling ended auctions, Dependabot, the 2-hour routine,make norms-scan. - To do:
make status-report(handoff numbers), automatic screenshots (Playwright), GitHub comments on issues and PRs generated from the handoff, A.L.I.C.E dev notes published by the routine. - Done when: a A.L.I.C.E session no longer does any repetitive task by hand.
Prompt: "Step 3 of
prompts/PREDICTIONS.md: take the registry'sstep: 3tasks one by one, with preview, log and tests."
Step 4: the first agents (local, started)
- Done: an MCP server reading and updating the automation registry and the
agent_runslog; the issues agent and the polls follow-up agent (an ended poll becomes a GitHub issue, V keeps the veto). - Big: a reward distributor agent (within the MintManager's budget), each agent with a bounded mandate account (ERC-4337), revocable by V; the autopilot turned on by V.
- Done when: a voted poll becomes a PR without human action, and V keeps the veto.
Prompt: "Step 4: the reward distributor agent, mandate in
agents/agents.json, each run inagent_runs, the console shows the agentic tasks."
Step 5: 3D
3D battles (three.js, then a dedicated engine if needed) plugged into the existing battle log: the server decides, the 3D replays. The SDK carries the data models shared by 2D, web and 3D. - Done when: a battle replays in 3D on the web and on mobile.
Prompt: "Step 5: replay a logged battle in 3D (three.js) from the SDK, with the V2 tokens, keeping 2D as a fallback."
Step 6: a real mobile game
Automatic mobile builds (Expo EAS), offline and manual battles, PvP arena, guild raids. A balance simulation run on every content change (V: long progression).
Prompt: "Step 6: asynchronous PvP arena and manual battle, balance simulation in CI, a test mobile build."
Step 7: the public testnet
Base Sepolia with a real signer for A.L.I.C.E (KMS or a budgeted wallet, with a nonce lock), one-gesture deployment (rehearsal, deploy, verify, report), audit preparation.
Prompt: "Step 7: full testnet pipeline, real signer, deployment report, audit checklist. Nothing without V's go."
Step 8: the open economy
Wallet-to-wallet POT transfers, items and runes as ERC-1155 sold on the market, guild content with chests, fees and emissions set by polls.
Step 9: governance by the players
Polls drive the content; agents apply the votes (automatic PRs), V keeps the veto; everything is public on chain.
Step 10: the ecosystem
A public SDK, community modules, pluggable AI agents (game spec §8 sexies), a public stable version, mainnet after an audit and on V's decision. Then The Seed OS.
How this prediction lives
- Each A.L.I.C.E session runs a scan (code, visual, norms) and adds what it saw as repetitive to
the registry
agents/backlog.jsonand here (the relevant step). - Selected tasks go to the game spec (§8 octies), then to an issue.
make automation-syncloads the registry into the database: the console shows it, the agents read it through the MCP server.